I can see this leading to scouting and scout-hunting becoming a lot more important, especially in multiplayer. Smaller, more agile field guns can be told to manually attack any spot of ground in their range even without vision, so merely letting your enemy get a quick peek at where your 88 is deployed can put it in great danger. The next phase has you set up the chonky 88mm, but also highlights its weaknesses when enemy artillery zeroes in on you and you're forced to reposition it in the middle of a battle. ![]() DAK infantry can also ride tanks into battle, which is an excellent mobility option that doesn't rely on vulnerable trucks or halftracks, and allows you to bring a repair squad with you wherever you go. But I found it particularly useful if I just needed to keep a Panzer III topped up on health between enemy waves, or an ambush by anti-tank infantry required some emergency maintenance when I didn't have anyone truly qualified nearby. They're much slower at it than a dedicated engineer squad, using whatever scrap, spit, and tape happens to be lying around. This battle philosophy is exemplified by the fact that even basic DAK infantry have the ability to repair vehicles. They're well-adapted to the harsh conditions they've been forced to fight in, and have a strong focus on improvised tactics and getting battered armor back into the fight. ![]() If the German forces in Italy are an expensive pocket watch, the North African troops are a potato clock you put together with whatever was on hand and you're hoping it will still run after you've dragged it through a couple of sand dunes and maybe an artillery barrage. The DAK seems designed almost as a direct counterpoint to the polished, precise, carefully-orchestrated Wehrmacht.
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